Problem-Solving Heuristics writes non-routine problems taught by strategy β draw a diagram, work backwards, guess and check, look for patterns β each solved through Polya's four steps.
β¨ Uses 1 AI generation per run
Step by step
- Enter the topic and, optionally, which heuristics to drill.
- Set the level, count and difficulty.
- Press β¨ Generate.
- Teach the heuristic explicitly, then let students apply it β the Polya breakdown models that.
Tips
- π‘ Problems are deliberately non-routine β they cannot be solved by one-step arithmetic.
- π‘ The "look back" step is where the real learning is; do not let students skip it.
Example
"Number patterns", Primary 6 β problems using look-for-patterns and work-backwards with full Polya solutions.